Christopher High Christopher High

Loony Clues

Why a party game? Because I have found not everyone wants a strategy game all of the time. Much of my extended family has tried to play strategy games and they just don’t connect with them. A game like Loony Clues helps to connect with family and friends who have similar experiences.

Loony Clues is a lively party word game where players hide behind secret identities and try to guess who's who, designed by Michal Peichl.

I've been excited to talk about this one for a while. Loony Clues comes from Pink Troubadour Games, the Czech publisher behind titles like Galileo Galilei, and it's one of the games we're now bringing over to North America.

At the start of the game, players are randomly assigned one of twelve secret identities sitting on the board. From there, everyone takes turns asking each other yes-or-no questions off cards like "Are you colorful?" or "Are you flat?" in an attempt to figure out who everyone else is before they figure out you.

Here's what I love about it: there's no official definition of what counts as "flat" or "colorful." That's entirely up to the person answering. Is sushi washable? Depends who you ask, honestly. That ambiguity is the whole engine of the game. Every answer becomes a tiny negotiation between what's technically true and what feels true, and reading how someone else interprets a question ends up mattering as much as the question itself.

Scoring works both directions, too. You get points for correctly guessing who someone else is, but you also score when someone tries to guess you and gets it wrong. So there's a real push and pull to it. Do you answer straight and risk giving yourself away, or play it coy and hope nobody catches on? That tension is where most of the laughing at the table comes from.

Peichl's got a good track record for this kind of thing. He started out designing card games several years ago, and he also works as a graphic designer and illustrator on the side, so he's got an eye for what makes a game feel good on the table, not just play well.

We're bringing Loony Clues to North America as part of our new partnership with Pink Troubadour, alongside Pilgrims: Curious Adventures, Movie Fight, and Dirt & Glory. It's exactly the kind of bridge game I look for, light enough to teach in two minutes at a party, but with enough interpretive chaos that it holds up with a table of hobby gamers too.

Loony Clues is set to hit the States in October, and it'll retail at $24.99. Great price point for a party game you're going to want to bring to every game night from here on out.

More to come as we get further into bringing this one stateside. Just know that somewhere out there, someone is very confidently telling their friends that a pineapple is round.

Loony Clues

Designed by Michal Peichl

Published by Pink Troubadour Games (North American release via Valor Mountain Games)

$24.99 | October 2026

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Christopher High Christopher High

Coming Soon!

New games coming soon!

We have 3 trick taking games coming to Kickstarter soon. We are currently seeking production quotes from China. *Please note that none of this art is final and is in process as we prepare for the Kickstarter.

These are great games with interesting twists:

Supercollider

A trick taking game by Darren Reckner and Jason Hager. 2-4 Players. 

Gain points by winning tricks in different suits. Blow up the same number and use modifiers. 

54 cards, rulebook, and box. 

BGG link coming soon.

The Franciscan Diamond

A noir trick taking game by Ken Shogren with deduction and 3 different modes of play. 

18 cards, rulebook, scorepad, pencils, and box. 

This is the BGG link. 

Growing Groves

A trick taking game of growing your fantastical trees and fruit by Chris Lawrence for 2-4 players. 

73 cards (64 fruit cards, 5 silver cards, 4 treetop cards), rule

BGG link coming soon.

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